ue-tag-filter-system

Community

Categorize and filter UE5 editor assets.

Authorbuihuuloc
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a robust system for categorizing, filtering, and tracking the status of assets within the Unreal Engine 5 editor, making complex projects more manageable.

Core Features & Use Cases

  • Categorization: Assign custom type tags (e.g., "Melee", "UI") to editor assets.
  • Status Tracking: Mark assets with statuses like "WIP", "Playtest", or "Production".
  • Filtering: Easily filter asset lists based on assigned tags and statuses.
  • Visual Cues: Utilizes colored accent strips in the UI for quick visual identification.
  • Bulk Tagging: Apply tags to multiple assets simultaneously, especially within groups.
  • Persistence: Saves tag data to a JSON file in the project's Config directory, suitable for version control.

Quick Start

Implement the UE5 Tag Filter System by defining tag enums, creating data structs, and integrating the subsystem into your editor tools.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ue-tag-filter-system
Download link: https://github.com/buihuuloc/universal-ue-skills/archive/main.zip#ue-tag-filter-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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