ue-open-level-full-load

Community

Load UE levels with precise realm configurations.

Authorbuihuuloc
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the process of loading Unreal Engine levels with specific Data Layer and Level Instance configurations, ensuring consistent environments for design, QA, and debugging.

Core Features & Use Cases

  • Level Loading: Easily open levels from a predefined list.
  • Realm Management: Apply specific Data Layer configurations based on selected realms (Default, Dream, Limbo, Cinematic).
  • Runtime Grid Checking: Identify and fix invalid RuntimeGrid assignments.
  • Bug Screenshot Capture: Capture diagnostic screenshots at specified BugItGo locations.
  • Use Case: A Level Designer needs to quickly load the 'SonDoong' level with the 'Dream' realm Data Layers enabled and then capture diagnostic screenshots for a bug report.

Quick Start

Use the ue-open-level-full-load skill to open the 'loc1 - SonDoong' level and load the 'Dream' realm configuration.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ue-open-level-full-load
Download link: https://github.com/buihuuloc/universal-ue-skills/archive/main.zip#ue-open-level-full-load

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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