ue-open-level-full-load
CommunityLoad UE levels with precise realm configurations.
Software Engineering#editor tools#debugging#unreal engine#qa testing#level loading#data layers#runtime grid
Authorbuihuuloc
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the process of loading Unreal Engine levels with specific Data Layer and Level Instance configurations, ensuring consistent environments for design, QA, and debugging.
Core Features & Use Cases
- Level Loading: Easily open levels from a predefined list.
- Realm Management: Apply specific Data Layer configurations based on selected realms (Default, Dream, Limbo, Cinematic).
- Runtime Grid Checking: Identify and fix invalid RuntimeGrid assignments.
- Bug Screenshot Capture: Capture diagnostic screenshots at specified BugItGo locations.
- Use Case: A Level Designer needs to quickly load the 'SonDoong' level with the 'Dream' realm Data Layers enabled and then capture diagnostic screenshots for a bug report.
Quick Start
Use the ue-open-level-full-load skill to open the 'loc1 - SonDoong' level and load the 'Dream' realm configuration.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ue-open-level-full-load Download link: https://github.com/buihuuloc/universal-ue-skills/archive/main.zip#ue-open-level-full-load Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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