ue-localization-scanner

Community

Find and fix localization issues.

Authorbuihuuloc
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps developers identify and resolve hardcoded strings, incorrect FText usage, and other localization-related problems in Unreal Engine projects, ensuring a smooth and compliant internationalization process.

Core Features & Use Cases

  • C++ Code Scanning: Detects literal strings within FText::FromString, missing LOCTEXT calls, and potential localization needs in print/log statements.
  • Blueprint Scanning: Identifies text literal nodes in Blueprints and checks widget text properties for localizability.
  • String Table Validation: Audits string tables for orphan entries, missing references, and duplicate keys.
  • Use Case: When preparing a game for release in multiple languages, use this Skill to perform a comprehensive audit of all user-facing text to ensure it's correctly formatted for translation.

Quick Start

Run a full localization scan on the Unreal Engine project to identify all i18n compliance issues.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ue-localization-scanner
Download link: https://github.com/buihuuloc/universal-ue-skills/archive/main.zip#ue-localization-scanner

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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