ue-localization-scanner
CommunityFind and fix localization issues.
Authorbuihuuloc
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps developers identify and resolve hardcoded strings, incorrect FText usage, and other localization-related problems in Unreal Engine projects, ensuring a smooth and compliant internationalization process.
Core Features & Use Cases
- C++ Code Scanning: Detects literal strings within
FText::FromString, missingLOCTEXTcalls, and potential localization needs in print/log statements. - Blueprint Scanning: Identifies text literal nodes in Blueprints and checks widget text properties for localizability.
- String Table Validation: Audits string tables for orphan entries, missing references, and duplicate keys.
- Use Case: When preparing a game for release in multiple languages, use this Skill to perform a comprehensive audit of all user-facing text to ensure it's correctly formatted for translation.
Quick Start
Run a full localization scan on the Unreal Engine project to identify all i18n compliance issues.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ue-localization-scanner Download link: https://github.com/buihuuloc/universal-ue-skills/archive/main.zip#ue-localization-scanner Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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