ue-gas-ability-generator

Community

Generate UE GAS ability code.

Authorbuihuuloc
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates the creation of boilerplate code for Unreal Engine's Gameplay Ability System (GAS), significantly speeding up the development of game abilities.

Core Features & Use Cases

  • Scaffolds Ability Classes: Generates .h and .cpp files for new GAS abilities based on user-defined types and requirements.
  • Enforces Project Patterns: Adheres to specific project conventions (e.g., Sipher/Huli patterns) for consistency.
  • Defines Activation Logic: Helps structure cost, cooldown, and gameplay tag requirements.
  • Use Case: When a game designer needs to implement a new "Dash" ability, this Skill can generate the base class structure, including setup for activation costs, cooldowns, and animation montages.

Quick Start

Use the ue-gas-ability-generator skill to create a new combat ability named 'Fireball' with a mana cost and a 2-second cooldown.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ue-gas-ability-generator
Download link: https://github.com/buihuuloc/universal-ue-skills/archive/main.zip#ue-gas-ability-generator

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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