ue-enemy-preflight-check
CommunityValidate Unreal Engine enemy assets.
Software Engineering#game development#blueprint#unreal engine#behavior tree#preflight check#enemy validation#asset validation
Authorbuihuuloc
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the validation of Unreal Engine enemy assets, ensuring all components like behavior trees, animations, and data are correctly configured before committing changes.
Core Features & Use Cases
- Comprehensive Validation: Checks blueprints, behavior trees, animations, GAS, collision, and data assets.
- Pre-commit Hook Integration: Can be integrated into Git hooks for seamless workflow.
- Use Case: Before committing a new enemy character's implementation, run this skill to catch critical errors in its behavior tree, missing animation montages, or incorrect GAS configurations, preventing bugs in the game.
Quick Start
Run the preflight check for the enemy blueprint named 'BP_Goblin'.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ue-enemy-preflight-check Download link: https://github.com/buihuuloc/universal-ue-skills/archive/main.zip#ue-enemy-preflight-check Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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