ue-character-movement
CommunityMaster Unreal Engine character locomotion.
Software Engineering#unreal engine#character movement#gameplay programming#CMC#network prediction#root motion
Authorquodsoler
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides comprehensive guidance and implementation patterns for Unreal Engine's UCharacterMovementComponent (CMC), enabling developers to precisely control character movement, implement custom behaviors, and ensure robust network synchronization.
Core Features & Use Cases
- Movement Modes: Understand and implement ground, air, swimming, flying, and custom movement states.
- Network Prediction: Integrate custom movement logic with CMC's client-side prediction and server reconciliation for multiplayer games.
- Root Motion: Apply and manage root motion from animations or gameplay code for precise character animation-driven movement.
- Use Case: Implement a complex wall-running mechanic by extending CMC, handling its network replication, and ensuring it integrates seamlessly with existing character actions like jumping and falling.
Quick Start
Use the ue-character-movement skill to implement a custom movement mode for wall-running.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ue-character-movement Download link: https://github.com/quodsoler/unreal-engine-skills/archive/main.zip#ue-character-movement Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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