What problem does it solve? Building GPU-rendered compositions inside HyperFrames requires precise coordination between WebGPU pipelines and the HyperFrames timeline, and common mistakes like registering GSAP tweens after awaits or rendering from performance.now() break seek-driven playback and video frame capture. ## Core Features & Use Cases - WebGPU Adapter Contract: Initialize WebGPU asynchronously while registering GSAP tweens synchronously, render from HyperFrames time, and respond to hf-seek events for exact frame rendering. - Video-Backed GPU Effects: Use video elements as GPU input textures for liquid glass and distortion effects, with a two-pass downsample approach for frosted blur and WGSL shaders for full-screen triangles and rounded-rect SDFs. - Deterministic Rendering: Enforce seeded PRNGs, seek-driven render loops, and onSubmittedWorkDone flushing so headless video renders capture correct frames. - Use Case: Create a liquid glass caption overlay where a frosted pill shape refracts the video behind it, with GSAP-driven captions synced to the HyperFrames timeline and deterministic GPU output for final video export. ## Quick Start Use the typegpu skill to build a HyperFrames composition with a WebGPU liquid glass effect over my video layer.