transform-axis-winding-hardening
CommunityEnsure 3D asset transform consistency.
AuthorDubDev720
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses common issues with 3D asset imports in Godot, such as flipped normals, incorrect scaling, and inconsistent transforms, ensuring a robust and predictable content pipeline.
Core Features & Use Cases
- Import Hardening: Enforces strict rules for axis conventions, scaling, and pivot points during 3D asset import.
- Winding/Normal Correction: Prevents and fixes issues with flipped normals and incorrect geometry orientation.
- Use Case: When importing complex architectural models or game assets, this Skill ensures that their transforms and orientation are correct from the start, preventing downstream issues in GridMaps or scene assembly.
Quick Start
Use the transform-axis-winding-hardening skill to validate the import of a new 3D model asset.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: transform-axis-winding-hardening Download link: https://github.com/DubDev720/gdref/archive/main.zip#transform-axis-winding-hardening Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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