tinyswords-tilemap

Community

Create layered Tiny Swords tilemaps fast.

Authorchongdashu
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Building depth-rich, visually coherent tilemaps manually is time-consuming and error-prone. This Skill provides a structured approach to layering, elevation, shadows, and color variants for the Tiny Swords asset pack, enabling rapid iteration and consistent visuals.

Core Features & Use Cases

  • Layered tilemap construction with elevation and shadow logic to create depth on a 64x64 grid.
  • Animated water foam handling with staggered frame starts for natural motion.
  • Color-variant support using Tilemap_color1–Tilemap_color5 to distinguish elevations and zones.
  • Use Case: Quickly prototype a multi-elevation map for a tactical level, then swap color variants to test readability and aesthetic balance.

Quick Start

Create a starter 64x64 tilemap using Tilemap_color1.png, add two elevation levels with appropriate shadows, and enable water foam animation to preview depth.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: tinyswords-tilemap
Download link: https://github.com/chongdashu/phaserjs-tinyswords/archive/main.zip#tinyswords-tilemap

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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