tinyswords-tilemap
CommunityCreate layered Tiny Swords tilemaps fast.
Authorchongdashu
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Building depth-rich, visually coherent tilemaps manually is time-consuming and error-prone. This Skill provides a structured approach to layering, elevation, shadows, and color variants for the Tiny Swords asset pack, enabling rapid iteration and consistent visuals.
Core Features & Use Cases
- Layered tilemap construction with elevation and shadow logic to create depth on a 64x64 grid.
- Animated water foam handling with staggered frame starts for natural motion.
- Color-variant support using Tilemap_color1–Tilemap_color5 to distinguish elevations and zones.
- Use Case: Quickly prototype a multi-elevation map for a tactical level, then swap color variants to test readability and aesthetic balance.
Quick Start
Create a starter 64x64 tilemap using Tilemap_color1.png, add two elevation levels with appropriate shadows, and enable water foam animation to preview depth.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: tinyswords-tilemap Download link: https://github.com/chongdashu/phaserjs-tinyswords/archive/main.zip#tinyswords-tilemap Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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