timer-system

Community

Schedule game events with precision.

Authorradical-beard
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a robust and hot-reload-safe system for scheduling delayed and repeating callbacks, eliminating the need for manual time tracking or complex state management in game logic.

Core Features & Use Cases

  • One-Shot Timers: Execute actions after a specified delay.
  • Repeating Timers: Trigger actions at regular intervals.
  • Timer Control: Pause, resume, cancel, and manage timers efficiently.
  • Use Case: Implement cooldowns for player abilities, spawn enemies at intervals, trigger cutscene events, or manage temporary power-up effects.

Quick Start

Use the timer-system skill to schedule a function to be called after 5 seconds.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: timer-system
Download link: https://github.com/radical-beard/bestow/archive/main.zip#timer-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

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