threejs-shaders

Implement custom GLSL shader effects in Three.js with ShaderMaterial.

1|Updated Dec 6, 2023
One-click install
npx skills add https://github.com/tadams95/kardashev-network --skill threejs-shaders-tadams95
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: threejs-shaders
Source: https://github.com/tadams95/kardashev-network/tree/main/.claude/skills/threejs-shaders
Command: npx skills add https://github.com/tadams95/kardashev-network --skill threejs-shaders-tadams95

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Three.js shader authors often struggle to implement bespoke GLSL shader effects, control vertex-fragment interactions, and extend built-in materials without a clear, reusable pattern.

Core Features & Use Cases

  • ShaderMaterial workflows: Compose vertex and fragment shaders with uniforms and custom attributes.
  • GLSL fundamentals: Demonstrates common patterns like Fresnel, vertex displacement, and texture mixing.
  • Use Case: Build real-time shader-driven visuals for a game UI, procedural surfaces, or immersive scenes.

Quick Start

  • Create a minimal Three.js ShaderMaterial example that applies a time-based color modulation to a plane using vertexShader and fragmentShader.

Frequently Asked Questions about threejs-shaders

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement custom GLSL shaders in Three.js?▼

To implement custom GLSL shaders in Three.js, compose vertexShader and fragmentShader strings within a ShaderMaterial, using uniforms and custom attributes to control real-time visual effects across interactive scenes.

What is the best way to create vertex displacement effects using ShaderMaterial?▼

Creating vertex displacement effects with ShaderMaterial involves manipulating vertex positions in the vertexShader using custom GLSL patterns, allowing procedural surfaces and real-time texture mixing in Three.js scenes.

Can I use Three.js ShaderMaterial to build real-time game UI visuals?▼

Yes, you can use Three.js ShaderMaterial to build real-time shader-driven visuals for game UIs, applying time-based color modulation and texture effects without external dependencies beyond standard npm packages.

Do I need external dependencies to apply Fresnel and texture mixing effects in Three.js?▼

No external dependencies are needed for Fresnel and texture mixing effects in Three.js, as the workflow requires only a standard Three.js setup and GLSL shader strings to craft custom materials.

Why does extending built-in Three.js materials often struggle with bespoke GLSL effects?▼

Extending built-in Three.js materials struggles with bespoke GLSL effects because controlling vertex-fragment interactions requires a clear, reusable pattern rather than default material properties, which ShaderMaterial provides directly.