threejs-geometry
CommunityCreate and optimize 3D shapes with Three.js.
AuthorAsylcreek
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Three.js geometry creation and optimization to simplify building custom meshes, applying built-in shapes, BufferGeometry, and instancing in web graphics.
Core Features & Use Cases
- Built-in geometries (BoxGeometry, SphereGeometry, PlaneGeometry, CircleGeometry, CylinderGeometry, ConeGeometry, TorusGeometry)
- Custom BufferGeometry with attributes, indices, normals, UVs, and colors
- InstancedMesh for efficient rendering of many identical objects
- Path-based shapes and geometry utilities (Lathe, Extrude, Tube, TextGeometry)
- Geometry utilities for centering, scaling to fit, cloning, and morph targets
Quick Start
Run a simple Three.js scene to create and render a box geometry in a WebGL canvas.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: threejs-geometry Download link: https://github.com/Asylcreek/home-manager/archive/main.zip#threejs-geometry Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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