threejs-geometry

Community

Create and optimize 3D shapes with Three.js.

AuthorAsylcreek
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Three.js geometry creation and optimization to simplify building custom meshes, applying built-in shapes, BufferGeometry, and instancing in web graphics.

Core Features & Use Cases

  • Built-in geometries (BoxGeometry, SphereGeometry, PlaneGeometry, CircleGeometry, CylinderGeometry, ConeGeometry, TorusGeometry)
  • Custom BufferGeometry with attributes, indices, normals, UVs, and colors
  • InstancedMesh for efficient rendering of many identical objects
  • Path-based shapes and geometry utilities (Lathe, Extrude, Tube, TextGeometry)
  • Geometry utilities for centering, scaling to fit, cloning, and morph targets

Quick Start

Run a simple Three.js scene to create and render a box geometry in a WebGL canvas.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: threejs-geometry
Download link: https://github.com/Asylcreek/home-manager/archive/main.zip#threejs-geometry

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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