What problem does it solve? Building interactive 3D web content requires navigating Three.js's scene graph, coordinate system conventions, GLTF loading pitfalls, and animation management, where small mistakes cause floating models, inverted controls, or broken animations. ## Core Features & Use Cases - Scene Construction: Set up scenes, cameras, renderers, lighting, geometries, and materials using modern ES module patterns for Three.js r150+. - GLTF Model Workflows: Load, cache, clone with SkeletonUtils, normalize, and anchor animated 3D models while avoiding common pitfalls like floating characters and broken skeleton references. - Game Development Patterns: Implement animation state machines, camera-relative movement, parallax layers, object pooling, screen effects, and slow-motion for browser games. - Use Case: A user asks for a 3D product showcase with orbit controls and a rotating model; the Skill produces a complete HTML page with import maps, proper lighting, responsive resizing, and calibrated model orientation. ## Quick Start Ask the AI to create a Three.js scene with a rotating animated object, orbit camera controls, and responsive full-window rendering.