What problem does it solve? Running Unity tests from an AI-assisted workflow normally requires opening the Unity Test Runner UI and manually reading results. This Skill executes EditMode or PlayMode tests through the unity-mcp-cli and returns structured per-test results, summaries, and logs directly to the agent. ## Core Features & Use Cases - Filtered Test Execution: Run tests filtered by mode, assembly, namespace, class, or fully qualified method name. - Configurable Result Detail: Toggle passing test details, messages, stack traces, and captured console logs with severity filtering. - Domain Reload Resilience: Persists run parameters to SessionState and resumes automatically after compilation-triggered domain reloads. - Use Case: After refactoring a gameplay class, ask the agent to run only the affected test fixture in EditMode and report failing tests with stack traces, without touching the Unity Editor UI. ## Quick Start Run all EditMode tests in my Unity project and show me only the failing tests with their stack traces.