What problem does it solve? Running Unity tests from an AI-assisted workflow normally requires opening the Unity Test Runner UI and manually reading results. This Skill executes EditMode or PlayMode tests programmatically through the unity-mcp-cli and returns structured per-test results, including failures, messages, stack traces, and captured console logs. ## Core Features & Use Cases - Filtered Test Execution: Run tests filtered by mode, assembly, namespace, class, or a fully qualified test method, with EditMode recommended for fast iteration. - Detailed Result Reporting: Toggle inclusion of passing tests, messages, stack traces, and console logs with severity filtering to control response size. - Domain Reload Resilience: Automatically defers and resumes test runs across Unity domain reloads when script compilation is triggered, and reports pre-existing compilation errors. - Use Case: After refactoring a gameplay class, ask the AI to run only the affected test fixture in EditMode and return failing tests with stack traces so you can fix regressions immediately. ## Quick Start Run all EditMode tests in the Unity project and show me only the failing tests with their stack traces.