testing-infrastructure
OfficialMaster Unity ECS testing strategies.
Authordecentraland
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides comprehensive guidance and utilities for writing robust and efficient tests for Unity's Entity Component System (ECS), ensuring the stability and reliability of your game or application logic.
Core Features & Use Cases
- Test Base Classes: Utilize
UnitySystemTestBase<TSystem>for streamlined ECS system testing with automatic world and system lifecycle management. - Mocking Utilities: Employ
ECSTestUtilsfor creating mock dependencies likeISceneDatawith NSubstitute. - Test Type Guidance: Understand when to use EditMode vs. PlayMode tests and how to structure your test assemblies and code.
- Use Case: When developing a new ECS system that interacts with scene data, use this Skill's utilities to set up a test environment, mock the
ISceneDatainterface, and write focused tests for your system's logic in EditMode.
Quick Start
Use the testing-infrastructure skill to set up a test world for an ECS system named MyCustomSystem.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: testing-infrastructure Download link: https://github.com/decentraland/unity-explorer/archive/main.zip#testing-infrastructure Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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