What problem does it solve? Game developers lack structured playtesting that combines real bug hunting with honest design critique, leaving prototypes shipped with crashes, broken state resets, and unbalanced gameplay. ## Core Features & Use Cases - Persona-driven playtesting: Plays the game through four personas (novice, casual, hardcore, adversarial destroyer) via a Playwright harness, each surfacing a different class of problems. - Reproducible bug reports: Documents every defect with numbered reproduction steps, expected vs. actual results, severity classification (A/B/C), and screenshot or console evidence. - Critical analysis with rubric: Scores 8 design categories (onboarding, controls, mechanics, balance, UX/UI, audio/visual, content, fun) on a 0-10 anchored rubric with a weighted overall verdict. - Use Case: Point it at your HTML5 game jam prototype and receive a QA report, a prioritized improvement plan in waves, and a reusable regression checklist for future builds. ## Quick Start Use the testador-jogos skill to playtest my game at this URL and deliver a bug report, critical review, and regression checklist.