team-polish

Orchestrates performance, art, audio, and QA subagents to polish a game feature for release.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill team-polish-claretagrapelike32
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: team-polish
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/team-polish
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill team-polish-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Polishing a game feature for release requires coordinating profiling, optimization, VFX, audio, and QA work across multiple disciplines, which is slow and error-prone when done ad hoc. This Skill runs that entire polish pipeline as a structured, gated workflow. ## Core Features & Use Cases - Multi-Agent Polish Pipeline: Delegates work to performance-analyst, engine-programmer, technical-artist, sound-designer, tools-programmer, and qa-tester subagents across six phases from assessment to sign-off. - Configurable Review Modes: Supports full, lean, and solo modes (via --review flag or production/review-mode.txt) to control how many director gate reviews are spawned. - Error Recovery Protocol: Surfaces blocked agents immediately, offers skip/retry/stop options, and always produces a partial report. - Use Case: Before shipping a new combat system, run the polish team to profile frame budget violations, optimize hotspots, polish VFX and audio mix, soak test edge cases, and receive a READY FOR RELEASE or NEEDS MORE WORK verdict. ## Quick Start Run $ai-game-studio:team-polish combat to polish the combat feature and get a release readiness report.

Frequently Asked Questions about team-polish

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I polish a game feature before release with AI agents?▼

Invoke the skill with the feature name, such as `$ai-game-studio:team-polish combat`. It runs a six-phase pipeline covering performance profiling, optimization, visual polish, audio polish, hardening tests, and a final release readiness sign-off.

What agents does the team-polish workflow coordinate?▼

It coordinates performance-analyst, engine-programmer, technical-artist, sound-designer, tools-programmer, and qa-tester subagents. Visual and audio polish phases run in parallel with optimization where the pipeline allows.

How do I change the review mode in team-polish?▼

Pass `--review full`, `--review lean`, or `--review solo` as an argument, or write the mode to `production/review-mode.txt`. Lean mode skips director gates except phase gates, and solo mode skips all director gate spawning.

What happens if a polish subagent gets blocked or errors?▼

The skill surfaces the blocked agent immediately, checks whether later phases depend on its output, and offers options to skip, retry with narrower scope, or stop. It always produces a partial report rather than discarding completed work.

Can team-polish run without user approval between phases?▼

No. At each phase transition it presents the subagent's proposals through the user-input mechanism, and the user must approve before the pipeline moves to the next phase.