team-narrative

Orchestrate multi-role narrative teams to produce cohesive story beats and dialogue.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/easonlao/jiazi-game --skill team-narrative-easonlao
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: team-narrative
Source: https://github.com/easonlao/jiazi-game/tree/main/.claude/skills/team-narrative
Command: npx skills add https://github.com/easonlao/jiazi-game --skill team-narrative-easonlao

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It coordinates multiple narrative contributors so story beats, world lore, dialogue, visuals, and gameplay level triggers stay consistent and work together.

Core Features & Use Cases

  • Narrative team orchestration: Align narrative-director, writer, world-builder, art-director, and level-designer on a single cohesive story brief.
  • Parallel world foundation: Draft lore, dialogue, and visual/cinematic direction in parallel to reduce turnaround time.
  • Level narrative integration: Ensure pacing and discovery points are embedded into level design via narrative triggers and dialogue zones.
  • Consistency and localization readiness: Perform voice checks, lore canon validation, and localization string-key compliance with dialogue constraints.
  • Error recovery workflow: Detect blocked subagents, surface reasons, and offer user-approved paths (skip, retry narrowly, or stop).

Quick Start

Invoke the skill with a clear narrative goal, for example: /team-narrative faction intro dialogue for a new player tutorial sequence set in the spring market.

Frequently Asked Questions about team-narrative

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I keep worldbuilding lore consistent when writing dialogue and designing narrative levels?▼

Maintain lore consistency by orchestrating a multi-role narrative team that aligns writers, world-builders, and level-designers on a single brief, performing canon validation and voice checks across all story beats and dialogue zones.

What's the best way to integrate narrative triggers and environmental storytelling into level design?▼

Integrate narrative triggers by delegating level-design tasks within a structured phase workflow, ensuring pacing and discovery points are embedded directly into levels via dialogue zones and environmental storytelling elements.

How do I format dialogue for localization readiness in a game narrative pipeline?▼

Format dialogue for localization by applying string-key compliance and dialogue constraints during the writing phase, ensuring all text outputs are structured for localization pipelines without requiring manual reformatting.

Can I draft lore, dialogue, and cinematic direction in parallel for a cohesive story brief?▼

Yes, you can draft lore, dialogue, and visual cinematic direction in parallel by using structured phase delegation to coordinate multiple narrative contributors, reducing turnaround time while maintaining a cohesive story brief.

What happens when a narrative subagent gets blocked during worldbuilding or dialogue generation?▼

When a subagent is blocked, the error recovery workflow detects the issue, surfaces the reason, and offers user-approved paths to skip, narrowly retry, or stop the specific narrative task.

Does team-narrative support cutscene and cinematic tone definition alongside gameplay pacing?▼

Yes, team-narrative defines cutscene and cinematic tone while managing gameplay pacing by orchestrating narrative-director, art-director, and level-designer roles to align visual direction with narrative triggers.