team-live-ops

Coordinate multi-role teams to produce season and event live-ops plans.

1|Updated May 5, 2026
One-click install
npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill team-live-ops-xganqaq
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: team-live-ops
Source: https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios/tree/main/.claude/skills/team-live-ops
Command: npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill team-live-ops-xganqaq

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill turns a post-launch idea into an actionable live-ops plan by coordinating specialists across design, economy, analytics, community messaging, narrative, and writing.

Core Features & Use Cases

  • Season/Event scoping: Converts an input season name or event description into a clear scope, content list, retention hook, and budget for what to build vs. reuse.
  • Live economy and reward track planning: Produces reward tables, currency/store rotation, pricing, and pity/bad-luck protection while explicitly checking for pay-to-win.
  • Analytics readiness and instrumentation: Defines success metrics, A/B tests, and telemetry events needed to measure event impact.
  • Player-facing deliverables: Generates communication calendars and announcement/event copy aligned with the narrative theme.
  • Ethics policy review gate: Attempts to review the economy design against an ethics-policy file and blocks or revises if violations are found.

Quick Start

Invoke the Skill with the season or event description by running: /team-live-ops "Season 2: Neon Drift with monthly boss events and a new battle pass".

Frequently Asked Questions about team-live-ops

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan a live-ops season with a coordinated team?▼

To plan a live-ops season, you need to coordinate specialists across design, economy, analytics, and narrative to produce a complete event scope, reward track, and communication calendar. This approach orchestrates multi-role delegation with approval gates to finalize the plan.

What is included in live economy and battle pass reward track planning?▼

Live economy and battle pass planning involves producing reward tables, currency store rotations, pricing, and pity mechanics. It explicitly checks the reward track design against pay-to-win criteria to ensure fair player progression and monetization balance.

How do I define analytics and telemetry for a limited-time game event?▼

Defining analytics for a limited-time event requires establishing success metrics, A/B tests, and telemetry events. This ensures you properly instrument the game to measure the specific retention and monetization impact of your seasonal content.

Can I automate the review of my game's economy design against an ethics policy?▼

Yes, you can automate an ethics policy review for your economy design. The process evaluates the generated reward track and pricing against a designated ethics policy file, automatically blocking or requesting revisions if violations are found.

What's the best way to align player-facing communication with a seasonal event narrative?▼

Aligning player communication with event narrative requires generating announcement copy and communication calendars that match the seasonal theme. This ensures consistent messaging across all channels during the live-ops period.

Does this live-ops planning approach work for reusing existing game content?▼

Yes, the season scoping process explicitly handles content reuse by defining the retention hook and establishing a budget for what to build versus what to reuse from existing assets, making it suitable for both major updates and smaller limited-time events.