team-combat

Coordinate a cross-functional game development team through a phase-based pipeline to design, implement, and validate combat features.

Updated Apr 8, 2026
One-click install
npx skills add https://github.com/HechaoYannet/3kingdom-unity --skill team-combat-hechaoyannet
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: team-combat
Source: https://github.com/HechaoYannet/3kingdom-unity/tree/main/.claude/skills/team-combat
Command: npx skills add https://github.com/HechaoYannet/3kingdom-unity --skill team-combat-hechaoyannet

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

Core Features & Use Cases

  • Cross-functional team orchestration for end-to-end combat feature development.
  • Phase-driven pipeline with design, architecture, implementation, integration, and validation stages.
  • Decision-point prompts (AskUserQuestion) and approval gating before progression.

Quick Start

Describe a combat feature you want to design, and guide the team to design, implement, and validate it end-to-end.

Frequently Asked Questions about team-combat

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate a multidisciplinary team for end-to-end combat feature development?▼

Coordinate end-to-end combat feature development by orchestrating cross-functional roles across phase-based pipelines. The workflow guides game-designers, programmers, technical-artists, and qa-testers through design, implementation, and validation stages with decision-point gating.

What is the pipeline for implementing a combat feature across game design and programming?▼

The combat feature pipeline spans design, architecture, implementation, integration, and validation stages. It applies decision-point prompts and approval gating before progression to ensure cross-functional alignment between design, programming, AI, visuals, audio, and QA.

Can I use this workflow to manage task delegation for gameplay programming and AI development?▼

Yes, you can manage task delegation for gameplay programming and AI development using a task-based protocol. The workflow includes delegation tasks with built-in escalation and logging to track progress across multidisciplinary team members.

Does combat feature orchestration support approval gating before moving to the integration phase?▼

Combat feature orchestration supports approval gating before moving to the integration phase. Decision-point prompts require user approval to progress, ensuring design, architecture, and implementation stages meet validation criteria before downstream integration.

When do I need a phase-based pipeline for cross-functional game development?▼

You need a phase-based pipeline for cross-functional game development when a combat feature spans multiple disciplines like design, programming, AI, visuals, audio, and QA. It structures end-to-end coordination from initial design through final validation.

What's the best way to validate a combat feature with QA testers and sound designers?▼

The best way to validate a combat feature with QA testers and sound designers is through a structured validation stage in the pipeline. It orchestrates cross-functional feedback and applies task-based delegation to resolve issues end-to-end.