td-glsl-vertex
CommunityTouchDesigner GLSL Vertex Shaders
Authorrheadsh
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill empowers users to create custom vertex shaders for TouchDesigner, enabling advanced visual effects and geometry manipulation directly on the GPU.
Core Features & Use Cases
- Vertex Displacement: Animate and deform meshes based on noise, textures, or other data.
- Instancing: Efficiently render large numbers of objects with per-instance variations.
- Custom Materials: Develop unique lighting and surface appearances beyond standard shaders.
- Use Case: Create a shader that makes a plane of geometry ripple like water, or a material that applies complex procedural patterns to instanced objects.
Quick Start
Write a TouchDesigner GLSL MAT vertex shader that displaces geometry along its normal based on a noise function.
Dependency Matrix
Required Modules
None requiredComponents
referencesscripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: td-glsl-vertex Download link: https://github.com/rheadsh/audiovisual-production-skills/archive/main.zip#td-glsl-vertex Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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