What problem does it solve? Animating multi-part SVG character rigs often leads to disconnected limbs, drifting pivots, and non-deterministic playback when rendering frame-by-frame in video pipelines. This Skill provides proven patterns for keeping character parts connected and animations deterministic across browsers, Remotion, and HyperFrames. ## Core Features & Use Cases - Transform-Based Animation: Animate x, y, scale, and rotation with stable SVG pivots using svgOrigin instead of layout properties. - Timeline Sequencing: Coordinate multi-part acting beats (head turns, arm gestures, blinks) with GSAP timelines. - Deterministic Remotion Rendering: Drive a paused GSAP timeline from useCurrentFrame so rendering never depends on requestAnimationFrame timing. - Use Case: You are building an animated explainer video in Remotion with an SVG mascot. Use this Skill to rig the mascot's arm wave and head tilt so every rendered frame matches the preview exactly. ## Quick Start Animate my SVG character so the head tilts and the right arm waves, using GSAP with correct svgOrigin pivots and a Remotion frame-driven timeline.