subagent-task-orchestrator

Orchestrate UrhoX game development tasks with subagent dispatch and two-phase review.

Updated May 16, 2026
One-click install
npx skills add https://github.com/haitao2016/--Skill --skill subagent-task-orchestrator
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: subagent-task-orchestrator
Source: https://github.com/haitao2016/--Skill/tree/main/subagent-task-orchestrator
Command: npx skills add https://github.com/haitao2016/--Skill --skill subagent-task-orchestrator

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill addresses the complex challenge of orchestrating task-based development workflows in UrhoX game projects, automating subagent dispatch and enforcing a two-phase review process for code quality and engine compliance.

Core Features & Use Cases

  • Task Orchestration: Distribute and manage complex game development tasks across multiple subagents.
  • Two-Phase Review: Automated review of compliance with UrhoX engine rules and code quality.
  • Use Case: For developers working on large UrhoX game projects with over 1000 lines of code and requiring structured, module-by-module development, this Skill streamlines the workflow and ensures high-quality deliverables.

Quick Start

Use the subagent-task-orchestrator skill to orchestrate the development of your game, starting from the 'game_development_plan.md' file.

Frequently Asked Questions about subagent-task-orchestrator

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate task orchestration for large UrhoX game development projects?▼

Automate task orchestration in UrhoX game development by dispatching subagents to manage complex tasks module-by-module, ensuring structured development and strict engine rule compliance.

What is the two-phase review process for UrhoX game development?▼

The two-phase review process evaluates code quality and UrhoX engine compliance automatically after subagent task execution, ensuring high-quality deliverables for large game projects.

How do I start a structured UrhoX game development workflow using subagents?▼

Start structured UrhoX game development by initiating the task orchestrator with your 'game_development_plan.md' file to distribute multi-module tasks across subagents.

Can I use subagent task orchestration for game projects with over 1000 lines of code?▼

Yes, subagent task orchestration is specifically designed for large UrhoX game projects exceeding 1000 lines of code, streamlining module-by-module development and quality control.

What is the best way to manage multi-module tasks in UrhoX game environments?▼

The best way to manage multi-module UrhoX tasks is using automated subagent dispatch, which distributes complex development workflows and enforces a structured two-phase review.