stride-shader-asset-workflow
CommunityEnforce correct Stride shader asset workflow.
Authorantokhio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Automates and enforces the correct Stride shader asset workflow across shader files, asset folders, and build steps to prevent stale asset states during debugging.
Core Features & Use Cases
- Verify project setup, asset folders in sdpkg, and csproj links
- Generate and use StrideShaderKeyGenerator produced keys (*.sdsl.cs)
- Force asset rebuild sequence (StrideCleanAsset -> StrideCompileAsset) before runtime debugging
- Works across the sdpkg asset folders and explicit/none shader item patterns
Quick Start
Follow this workflow to add or rename a shader, verify asset folders, ensure key generation, and force an asset rebuild before debugging.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: stride-shader-asset-workflow Download link: https://github.com/antokhio/VL.Stride.Voxels/archive/main.zip#stride-shader-asset-workflow Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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