stick-crisis-add-skin

Register new character skins by updating C# enums and Unity asset configurations.

Updated May 10, 2026
One-click install
npx skills add https://github.com/VMRam95/vmram-skills --skill stick-crisis-add-skin
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: stick-crisis-add-skin
Source: https://github.com/VMRam95/vmram-skills/tree/main/skills/stick-crisis-add-skin
Command: npx skills add https://github.com/VMRam95/vmram-skills --skill stick-crisis-add-skin

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill automates the repetitive and error-prone process of registering new character skins in the Stick Crisis game engine, ensuring all configuration files and enum definitions remain synchronized.

Core Features & Use Cases

  • Automated Enum Management: Automatically computes and appends new skin entries to the SkinType enum.
  • Asset Integration: Updates the central SkinConfig asset with the correct animation controller GUIDs.
  • Workflow Automation: Triggers the build pipeline immediately after configuration updates to ensure project consistency.

Quick Start

Invoke the stick-crisis-add-skin skill by providing the name of the new skin you wish to register in the game.

Frequently Asked Questions about stick-crisis-add-skin

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate adding new character skins in Unity?▼

To automate adding new character skins in Unity, you need a tool that updates C# enum definitions and asset configurations simultaneously, ensuring animation controllers and skin types stay linked without manual file editing.

Why do my Unity animation controllers break when I add a new skin?▼

Unity animation controllers break when adding a new skin because the SkinType enum definitions and SkinConfig asset GUIDs become desynchronized. Automating this registration process ensures all configuration files update together.

How do I register a new SkinType in C# for my game?▼

To register a new SkinType in C#, you must append the entry to the enum and update the central asset database with the correct animation controller GUIDs to maintain project build consistency.

Do I need access to source code to automate Unity asset configuration?▼

Yes, you need access to the project's source code and asset database to automate Unity asset configuration, because the process requires modifying C# enum definitions and triggering build workflows.

What is the best way to synchronize Unity asset configurations and C# enums?▼

The best way to synchronize Unity asset configurations and C# enums is using an automated workflow that computes new enum entries, updates asset GUIDs, and triggers the build pipeline immediately to ensure consistency.