steamquest-development

Create educational STEAMQuest games with Three.js scenes and ElevenLabs voice acting.

1|Updated Jan 14, 2026
One-click install
npx skills add https://github.com/JDerekLomas/claude-code-skills --skill steamquest-development
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: steamquest-development
Source: https://github.com/JDerekLomas/claude-code-skills/tree/main/steamquest-development
Command: npx skills add https://github.com/JDerekLomas/claude-code-skills --skill steamquest-development

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Develop educational STEAMQuest games with structured workflows and ready-made patterns to save time building immersive, interactive quests.

Core Features & Use Cases

  • Complete quest scaffolding under src/GAME_DATA/{quest-id} including sceneData.ts, locales, configs, interactives, and assets.
  • Three.js based interactive scenes for immersive learning experiences.
  • ElevenLabs voice acting integration to provide character dialogue and narration.
  • Vercel deployment guidance to publish quests with minimal friction.
  • References in references/ provide reusable patterns and templates.

Quick Start

Create a new STEAMQuest under src/GAME_DATA by copying an existing quest skeleton and start editing sceneData.ts to configure your first interactive quest.

Frequently Asked Questions about steamquest-development

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build educational Three.js interactive quests with voice acting?▼

To build interactive Three.js educational quests, use a quest-creation workflow that scaffolds project files under GAME_DATA, integrates ElevenLabs voice acting, and guides Vercel deployment for immersive learning experiences.

What is the project structure for creating a Three.js educational game under quests-app?▼

The project structure for a Three.js educational game organizes files under src/GAME_DATA/{quest-id}, containing sceneData.ts for scene configuration, plus directories for locales, configs, interactives, and assets.

How do I add ElevenLabs voice acting to a Three.js educational quest?▼

To add ElevenLabs voice acting to a Three.js educational quest, follow the quest-creation workflow which provides integration patterns for character dialogue and narration within the interactive scene configuration.

Can I deploy a Three.js interactive educational game using Vercel?▼

Yes, you can deploy a Three.js interactive educational game using Vercel by following the deployment guidance included in the quest-creation workflow to publish quests with minimal friction.

Do I need to manually set up sceneData and locales when creating a new educational quest?▼

You do not need to manually set up sceneData and locales from scratch; the workflow streamlines creation by providing a ready-made quest skeleton to copy under src/GAME_DATA for immediate editing.

What's the best way to configure interactive scenes for an educational quest?▼

The best way to configure interactive scenes for an educational quest is by editing sceneData.ts within your quest directory, utilizing reusable patterns and templates provided in the references folder.