What problem does it solve? Game developers and modders need to look up Steam Workshop item data and implement user-generated content (UGC) upload, download, and query flows, but the Steamworks Web API and ISteamUGC SDK surface are scattered across documentation and require correct endpoint usage and callback handling. ## Core Features & Use Cases - Workshop Item Lookup: Fetch details for a specific published file ID via GetPublishedFileDetails, including title, tags, file size, creator, subscriptions, and preview URL. - Workshop Search & Browsing: Query items per game using IPublishedFileService/QueryFiles with ranking modes (votes, date, trend, playtime), pagination cursors, and tag filters. - SDK Integration Guidance: Documented ISteamUGC flows for uploading items (CreateItem, StartItemUpdate, SubmitItemUpdate), subscribing and downloading content, and querying UGC from within a game. - Use Case: A Unity developer adding mod support to their game gets the full upload flow with Steamworks.NET equivalents, the subscribe/download flow for players, and startup query logic for installed items. ## Quick Start Ask the assistant to look up a Steam Workshop item by its published file ID or to walk you through adding Workshop upload and download support to your game.