start-lesson
OfficialScaffold advanced GPU lessons incrementally.
AuthorRosyGameStudio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the creation of complex GPU lesson structures, providing a minimal, buildable foundation for iterative scene development.
Core Features & Use Cases
- Scaffolds new lesson directories: Creates a minimal
main.c,CMakeLists.txt, andPLAN.md. - Facilitates iterative scene building: Designed for lessons requiring complex scenes built step-by-step with AI assistance.
- Use Case: When starting a lesson on PBR materials that requires a complex scene with multiple models, specific lighting, and post-processing effects, this skill sets up the project structure so you can focus on building the scene incrementally.
Quick Start
Use the start-lesson skill to scaffold a new GPU lesson for lesson number 20, named 'pbr-materials', teaching 'Physically-based rendering with metallic-roughness workflow'.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: start-lesson Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#start-lesson Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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