start-lesson

Official

Scaffold advanced GPU lessons incrementally.

AuthorRosyGameStudio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the creation of complex GPU lesson structures, providing a minimal, buildable foundation for iterative scene development.

Core Features & Use Cases

  • Scaffolds new lesson directories: Creates a minimal main.c, CMakeLists.txt, and PLAN.md.
  • Facilitates iterative scene building: Designed for lessons requiring complex scenes built step-by-step with AI assistance.
  • Use Case: When starting a lesson on PBR materials that requires a complex scene with multiple models, specific lighting, and post-processing effects, this skill sets up the project structure so you can focus on building the scene incrementally.

Quick Start

Use the start-lesson skill to scaffold a new GPU lesson for lesson number 20, named 'pbr-materials', teaching 'Physically-based rendering with metallic-roughness workflow'.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: start-lesson
Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#start-lesson

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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