sprite-forge

Community

Streamline SNES sprite pipelines and palettes.

Authorscawful
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Pixel artists and game developers need a reliable, repeatable SNES-style asset pipeline to manage limited palettes, align sprites precisely on a grid, and convert assets to 4bpp formats for retro hardware.

Core Features & Use Cases

  • Palette management for SNES RGB555 with 15 colors plus one transparent color.
  • Sprite sheet slicing and 16x16 (or 8x8) grid layout with proper centering.
  • Placeholder asset generation via Nanobanana for rapid prototyping, and integration with 4bpp conversion workflows.
  • Use Case: When designing a new Ogre sprite sheet for Oracle of Secrets, run Sprite Forge to produce a palette-compliant sprites and a ready-to-assemble sprite strip.

Quick Start

Slice and align your first SNES sprite sheet with a 16x16 grid and export to 4bpp format.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: sprite-forge
Download link: https://github.com/scawful/afs_scawful/archive/main.zip#sprite-forge

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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