spatial-surface-architecture
CommunityDesign spatial UI for VR/AR.
Authorhkcm91
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a comprehensive guide for designing and implementing spatial UI placement systems in VR/AR environments, ensuring intuitive and comfortable user experiences.
Core Features & Use Cases
- Surface-First Architecture: Prioritizes real and virtual surfaces for content placement, aligning with platform design guidelines.
- Diegetic vs. Non-Diegetic UI: Clearly defines how different content types (widgets, stickers) should behave in spatial contexts.
- Platform Guidelines: Incorporates best practices from Meta Horizon OS and Apple visionOS for ergonomic and effective UI.
- Use Case: When designing a new VR application, use this Skill to decide whether to anchor interactive panels to walls or let them float freely, and how to handle placement when no surfaces are detected.
Quick Start
Use the spatial-surface-architecture skill to understand how to design widget placement in VR environments.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: spatial-surface-architecture Download link: https://github.com/hkcm91/StickerNestV4/archive/main.zip#spatial-surface-architecture Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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