sound-effects

Generate non-speech sound effects from text using ElevenLabs audio models.

1|Updated Apr 11, 2026
One-click install
npx skills add https://github.com/shige1014-dev/backup-OpenMontage --skill sound-effects-shige1014-dev
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: sound-effects
Source: https://github.com/shige1014-dev/backup-OpenMontage/tree/main/.agents/skills/sound-effects
Command: npx skills add https://github.com/shige1014-dev/backup-OpenMontage --skill sound-effects-shige1014-dev

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Creating high-quality non-speech audio assets like ambiences, impacts, and UI sounds is often time-consuming, expensive, or requires specialized sound design skills; this Skill converts plain-text descriptions into ready-to-use sound effects to accelerate production.

Core Features & Use Cases

  • Text-to-Sound Generation: Produce sound effects from descriptive prompts with control over adherence to the prompt.
  • Looping and Duration Control: Create seamless loops and set durations from short UI blips to multi-second ambiences.
  • Multiple Output Formats: Export in MP3, PCM, Opus, u-law and other common audio formats for integration into video, games, and apps.
  • Use Case: Quickly generate a looping forest ambience for a game level or a punchy cinematic braam for a trailer without hiring a sound designer.

Quick Start

Generate a 10-second looping thunder ambient sound using ElevenLabs with your ELEVENLABS_API_KEY set in the environment.

Frequently Asked Questions about sound-effects

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate sound effects from text descriptions for video and game production?▼

Generate sound effects from text by providing concise descriptive prompts to the Skill, which leverages ElevenLabs audio models to produce ready-to-use cinematic impacts, ambient textures, and UI sounds without specialized sound design skills.

Do I need an ElevenLabs API key to create ambient sound textures?▼

Yes, you need an ElevenLabs API key set as the ELEVENLABS_API_KEY environment variable along with internet access to generate ambient sound textures and other non-speech audio assets through the ElevenLabs audio models.

Can I create seamless looping audio and control the duration of generated game SFX?▼

Yes, you can create seamless looping audio and control duration for your generated game SFX, allowing you to produce everything from short UI blips to multi-second ambient soundscapes tailored to your production needs.

What audio output formats are supported when exporting cinematic sound effects?▼

Exporting cinematic sound effects supports multiple output formats including MP3, PCM, Opus, and u-law, ensuring compatibility when integrating the generated audio assets into video, games, and applications.

What is the best way to quickly produce non-speech audio assets without hiring a sound designer?▼

The best way to produce non-speech audio assets without a sound designer is converting plain-text descriptions into ready-to-use sound effects, utilizing prompt influence controls to adjust adherence and accelerate your production workflow.