sound-effect-manager
CommunityIntegrate audio, enhance user feedback.
Authorjls42
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Adding new sound effects or managing existing audio in a web application can be tricky, involving file formats, volume control, and proper lifecycle management. This Skill simplifies audio integration, ensuring consistent, optimized sound feedback for users without complex manual setup.
Core Features & Use Cases
- Centralized Audio API: Utilizes
AudioManagerfor playing sounds, setting global volume, and muting, providing a single point of control. - Optimized Asset Management: Guides on compressing audio files (< 50 KB), using multiple formats (MP3, OGG, WebM), and preloading critical sounds for performance.
- Lifecycle Management: Ensures background music loops correctly and is cleaned up when a game mode ends, preventing resource leaks.
- Use Case: You're adding a new "coin collection" sound to an arcade game. Use this Skill to quickly add the sound file, register it, and integrate it into the game logic, ensuring it plays correctly, is optimized for performance, and respects user mute settings.
Quick Start
1. Compress your sound file (e.g., coin.mp3) to < 50 KB.
2. Place it in assets/sounds/.
3. Register it in js/core/audio.js (SOUND_CATALOG).
4. Play the sound in your code:
import { playSound } from './core/audio.js'; playSound('coin');
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: sound-effect-manager Download link: https://github.com/jls42/leapmultix/archive/main.zip#sound-effect-manager Please download this .zip file, extract it, and install it in the .claude/skills/ directory.