skyrim-skse
CommunityScaffold and enhance SKSE C++ plugins with ease.
System Documentation
What problem does it solve?
SKSE plugin development is complex and brittle, requiring boilerplate, correct scaffolding, and cross-version considerations. This Skill provides scaffolding and tooling to generate SKSE C++ plugin projects, manage templates, and integrate CommonLibSSE-NG across Skyrim SE, AE, GOG, and VR.
Core Features & Use Cases
- Project scaffolding generation using CommonLibSSE-NG templates for multiple Skyrim versions.
- Templates for basic SKSE plugins and Papyrus-native plugins with build guidance.
- Cross-version compatibility guidance, CMake build steps, and dependency management.
Use Case: You want to create a new plugin that exposes a Papyrus native function; this Skill will scaffold the project, set up build configurations, and guide you through adding functions.
Quick Start
Create a new SKSE project with the toolkit and begin editing the generated source to implement your plugin.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: skyrim-skse Download link: https://github.com/SpookyPirate/spookys-automod-toolkit/archive/main.zip#skyrim-skse Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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