skyrim-skse

Community

Scaffold and enhance SKSE C++ plugins with ease.

AuthorSpookyPirate
Version1.0.0
Installs0

System Documentation

What problem does it solve?

SKSE plugin development is complex and brittle, requiring boilerplate, correct scaffolding, and cross-version considerations. This Skill provides scaffolding and tooling to generate SKSE C++ plugin projects, manage templates, and integrate CommonLibSSE-NG across Skyrim SE, AE, GOG, and VR.

Core Features & Use Cases

  • Project scaffolding generation using CommonLibSSE-NG templates for multiple Skyrim versions.
  • Templates for basic SKSE plugins and Papyrus-native plugins with build guidance.
  • Cross-version compatibility guidance, CMake build steps, and dependency management.

Use Case: You want to create a new plugin that exposes a Papyrus native function; this Skill will scaffold the project, set up build configurations, and guide you through adding functions.

Quick Start

Create a new SKSE project with the toolkit and begin editing the generated source to implement your plugin.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: skyrim-skse
Download link: https://github.com/SpookyPirate/spookys-automod-toolkit/archive/main.zip#skyrim-skse

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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