shader

Generate GLSL fragment shader templates with u_time and u_resolution uniforms.

Updated Feb 27, 2026
One-click install
npx skills add https://github.com/haidonglethqb/CloudSchool --skill shader-haidonglethqb
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: shader
Source: https://github.com/haidonglethqb/CloudSchool/tree/main/.claude/skills/shader
Command: npx skills add https://github.com/haidonglethqb/CloudSchool --skill shader-haidonglethqb

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Writing GLSL shader boilerplate and common patterns from scratch slows exploration. This skill provides ready-to-use fragment shader templates to accelerate shader development for procedural graphics.

Core Features & Use Cases

  • Generates GLSL fragment shaders for procedural graphics, textures, and visual effects
  • Includes common utilities (uniforms like u_time, u_resolution) and example patterns (noise, SDFs, color spaces)
  • Use cases include generative art demos, WebGL projects with Three.js, and shader-based animations

Quick Start

Write a simple fragment shader using the included templates to render a procedural color gradient.

Frequently Asked Questions about shader

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate GLSL fragment shaders for procedural graphics?▼

To generate GLSL fragment shaders for procedural graphics, you can use ready-to-use templates that define core structures with uniforms like u_time and u_resolution. This accelerates shader development by providing common utilities and example patterns such as noise and SDFs.

What is the best way to start writing GLSL boilerplate for WebGL projects?▼

The best way to start writing GLSL boilerplate for WebGL projects is to use pre-built fragment shader templates. These provide standard uniforms and common utilities, allowing you to quickly render procedural color gradients without writing patterns from scratch.

Can I use these shader templates with Three.js and generative art demos?▼

Yes, you can use these shader templates with Three.js and generative art demos. The templates are specifically applicable to shader-based animations and visual effects across WebGL, Three.js, and various shader playgrounds.

What common utilities are included for procedural texture creation?▼

For procedural texture creation, the common utilities included are standard uniforms like u_time and u_resolution, alongside example patterns for noise, signed distance functions (SDFs), and color spaces to facilitate visual effects.

Where can I find learning references for shader-based animations?▼

You can find learning references for shader-based animations directly within the skill's references component. These links guide you through the core GLSL shader structure and common patterns needed for procedural graphics.