shader-grid
OfficialProcedural anti-aliased grid for 3D scenes.
AuthorRosyGameStudio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a dynamic, procedural grid for 3D scenes, eliminating the need for textures and offering advanced visual effects like anti-aliasing and distance-based fading.
Core Features & Use Cases
- Procedural Grid Generation: Renders a grid directly in the fragment shader without textures.
- Anti-Aliasing: Uses screen-space derivatives (
fwidth()) for crisp, pixel-perfect lines at any distance. - Distance & Frequency Fading: Fades the grid gracefully based on camera distance and viewing angle to prevent aliasing artifacts (moiré).
- Multiple Pipeline Support: Demonstrates how to integrate different rendering pipelines within a single render pass.
- Use Case: Add a clean, anti-aliased floor grid to your 3D game or visualization tool, perfect for debugging object placement or as a visual element.
Quick Start
Use the shader-grid skill to add a procedural anti-aliased grid to your SDL3 GPU scene.
Dependency Matrix
Required Modules
None requiredComponents
referencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: shader-grid Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#shader-grid Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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