shader-fundamentals

Community

Master GLSL shader fundamentals.

Authortanepiper
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill helps developers and artists understand GLSL shader fundamentals so they can write efficient vertex and fragment shaders with correct data types, coordinate spaces, and pipeline concepts.

Core Features & Use Cases

  • Vertex & Fragment Shaders: Learn the roles of vertex and fragment stages and how to structure shader code.
  • GLSL Types & Swizzling: Master scalars, vectors, matrices, and common swizzling patterns.
  • Practical Examples: Build simple shaders from templates to explore color, lighting, and texture coordinates in games or demos.

Quick Start

Generate a minimal vertex/fragment GLSL shader pair that renders a gradient using the starter templates.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: shader-fundamentals
Download link: https://github.com/tanepiper/teskooano/archive/main.zip#shader-fundamentals

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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