shader-dev

Provide structured GLSL shader techniques for ShaderToy/WebGL2 prototyping.

10|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/FuHesummer/VCPtoolbox-Junior-Plugins --skill shader-dev-fuhesummer
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: shader-dev
Source: https://github.com/FuHesummer/VCPtoolbox-Junior-Plugins/tree/main/SkillBridge/SKILL/shader-dev
Command: npx skills add https://github.com/FuHesummer/VCPtoolbox-Junior-Plugins --skill shader-dev-fuhesummer

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires references, and includes references (resource) components.

What problem does it solve?

Shader development for real-time visuals is complex and time-consuming; this Skill consolidates essential GLSL techniques into a structured toolkit to accelerate learning and production-ready shader demos.

Core Features & Use Cases

  • Comprehensive technique modules: ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, and post-processing
  • Ready-to-use templates and clear references for rapid prototyping on ShaderToy/WebGL2
  • Use cases: generate generative visuals, teach shader concepts, prototype interactive visuals for games and demos

Quick Start

Open a ShaderToy-style project and start by exploring the techniques in techniques/ and the references in references/ to implement a custom shader.

Frequently Asked Questions about shader-dev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build ray marching shaders with SDF modeling in WebGL2?▼

You build ray marching shaders with SDF modeling in WebGL2 by utilizing a structured toolkit of technique templates. This provides ready-to-use references for scene setups and distance functions to rapidly prototype complex visual systems.

What is the best way to prototype procedural generation and fluid simulation in GLSL?▼

To prototype procedural generation and fluid simulation in GLSL, use comprehensive technique modules and clear references. This enables rapid experimentation and learning for generating interactive visual systems.

Can I use this shader toolkit for creating particle systems and post-processing effects on ShaderToy?▼

Yes, you can use this shader toolkit for creating particle systems and post-processing effects on ShaderToy. It supports exploration across ShaderToy and WebGL2 contexts with ready-to-use templates for rapid visual prototyping.

Does this GLSL shader toolkit include references for lighting and advanced rendering techniques?▼

Yes, this GLSL shader toolkit includes comprehensive references for lighting and advanced rendering techniques. It consolidates essential techniques like ray marching, particle systems, and post-processing into structured modules for production-ready demos.

Why do I need a structured toolkit for real-time GLSL shader development?▼

You need a structured toolkit for real-time GLSL shader development because building advanced visual effects is complex and time-consuming. It consolidates essential techniques into clear references and templates to accelerate learning and production-ready demos.