shader-debug
CommunityDebug GLSL shaders with quick visual feedback.
Authorpthm
Version1.0.0
Installs0
System Documentation
## What problem does it solve? Shader-rendering issues can stall graphics development. This skill provides a fast workflow to visually validate GLSL fragment shaders by rendering them to PNG files for quick inspection.
## Core Features & Use Cases
- Realtime shader visualization: render fragment shaders to output images to verify color and coordinate mapping.
- Iterative debugging: isolate issues in UV handling, time uniforms, and resolution scaling by generating deterministic outputs for given inputs.
- Lightweight setup: use the included tool with a simple go run command to generate test images from shader code.
### Quick Start To debug a shader, run: go run ./cmd/shaderdebug -shader shaders/resource.fs -out /tmp/debug.png and open the produced PNG to inspect results. Then adjust shader code and rerun as needed.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: shader-debug Download link: https://github.com/pthm/soup/archive/main.zip#shader-debug Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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