What problem does it solve? Setting up crisp pixel-art rendering in Unity 6 requires many interdependent settings across sprites, cameras, RenderTextures, and fonts, and a single mismatch causes blurry or jittery output. This Skill automates the entire low-resolution RenderTexture plus integer-upscale composite camera workflow based on a proven Zenn article. ## Core Features & Use Cases - Sprite Preset Automation: Creates a TextureImporter Preset (Point filter, no compression, unified PPU, Full Rect) and registers it in Preset Manager so new sprites are configured automatically. - RenderTexture & Dual-Camera Setup: Builds a low-resolution RenderTexture, retargets the main camera, and creates a composite camera with PixelPerfectCamera (Upscale RT, Crop Frame) plus a Canvas/RawImage display chain. - TMP Font Configuration: Guides RASTER-mode font asset creation, fixes atlas filter modes, and enforces integer-multiple font sizes. - Use Case: You are starting a 2D pixel-art game at 320x180 virtual resolution with PPU 16. Invoke the Skill with those parameters and it configures sprites, cameras, Canvas, and fonts, then verifies everything via compile, hierarchy, and screenshot checks. ## Quick Start Ask the AI to set up pixel-perfect rendering in your Unity project with a virtual resolution of 320x180 and PPU of 16.