settlement-design

Community

Design realistic fictional settlements.

AuthortunnckoCore
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps writers create believable and organically developed settlements for fictional worlds, moving beyond simplistic plot devices to grounded urban environments.

Core Features & Use Cases

  • Principle-Based Design: Applies ten core principles (Geographic Determinism, Functional Necessity, etc.) to ensure settlements feel lived-in.
  • Parameter-Driven Development: Utilizes detailed parameters across site selection, morphology, function, infrastructure, socio-spatial organization, and symbolism.
  • Typology and Evolution: Offers various settlement typologies (by function, morphology, geography, scale) and outlines development patterns and crisis adaptation cycles.
  • Setting Adaptations: Includes specific considerations for Fantasy, Sci-Fi, and Post-Apocalyptic settings.
  • Use Case: When building a new city for a fantasy novel, use this Skill to define its location near a vital river, its defensive layout on a hill, its primary function as a trade hub, and how its districts evolved over centuries due to magical events and resource scarcity.

Quick Start

Use the settlement-design skill to design a new town for a fantasy world, focusing on its river access and defensive position.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: settlement-design
Download link: https://github.com/tunnckoCore/agent-skills/archive/main.zip#settlement-design

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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