Semantic Testing Methodology (LovecaSim)

Community

Verify game logic with meaning-driven tests.

Authortrioskosmos
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the challenge of ensuring game logic accurately reflects its intended design by providing a robust framework for semantic testing, moving beyond simple unit tests.

Core Features & Use Cases

  • Meaning-Driven Verification: Triangulates logic across Japanese text intent, bytecode instructions, and state changes.
  • Segmented Execution: Breaks down ability verification into smaller, manageable segments based on conjunctive logic.
  • Automated Suspension Handling: Provides rules for automated archetypes to resolve game suspensions without blocking tests.
  • Failure Triage: Categorizes test failures to pinpoint the root cause (Oracle, Compiler, Engine, or Environment bugs).

Quick Start

Use the semantic testing skill to verify the 'Draw Phase' ability by comparing intent, instruction, and state delta.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Semantic Testing Methodology (LovecaSim)
Download link: https://github.com/trioskosmos/rabukasim/archive/main.zip#semantic-testing-methodology-lovecasim

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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