seedance-style

Control Seedance 2.0 visual styling with style tokens and material contracts.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/clsandoval/seedance-skill --skill seedance-style-clsandoval
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: seedance-style
Source: https://github.com/clsandoval/seedance-skill/tree/main/skills/seedance-style
Command: npx skills add https://github.com/clsandoval/seedance-skill --skill seedance-style-clsandoval

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill standardizes and automates visual styling across Seedance 2.0 projects, ensuring consistent aesthetics when directing cinematic sequences, anime-inspired scenes, 3D renders, or period-specific looks.

Core Features & Use Cases

  • Style anchors and tokens that drive render-language across engines (Unreal Engine 5, Blender, Octane)
  • CGI material contracts detailing base, roughness, imperfections, and edge wear
  • Animation and style control for production pipelines
  • Period/historical material specification to match era aesthetics
  • Style transfer via reference to apply look from provided media

Quick Start

Describe the target Seedance style and a reference clip to apply a consistent cinematic look across your shot chain.

Frequently Asked Questions about seedance-style

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I maintain consistent visual style across multiple CGI shots?▼

Consistent visual style across CGI shots is achieved by applying style tokens and material contracts that define base, roughness, and edge wear uniformly across your render engine pipeline.

Can I transfer visual style from a reference clip to a 3D render?▼

Yes, you can transfer visual style from a reference clip to a 3D render by providing the target media to apply its look consistently across cinematic sequences and anime-inspired scenes.

Does this style control workflow support Unreal Engine 5 and Blender?▼

This style control workflow supports Unreal Engine 5, Blender, and Octane by providing style anchors and tokens that drive render-language integration across these engines.

What are CGI material contracts and how do they work for period-authentic productions?▼

CGI material contracts specify base, roughness, imperfections, and edge wear to match era aesthetics, ensuring period-authentic productions maintain accurate historical material definitions.

When do I need style tokens for animation and style control?▼

Style tokens are needed for animation and style control when directing production pipelines that require standardized visual styling across multiple shot chains and varied visual sequences.