security-audit

Audit game code for vulnerabilities and generate a prioritized remediation report.

1|Updated May 3, 2026
One-click install
npx skills add https://github.com/imclab/xrA1-swarm --skill security-audit-imclab
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: security-audit
Source: https://github.com/imclab/xrA1-swarm/tree/main/.claude/skills/security-audit
Command: npx skills add https://github.com/imclab/xrA1-swarm --skill security-audit-imclab

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It helps you identify and prioritize security vulnerabilities in a game by covering common save tampering, cheat vectors, network exploits, data exposure, and input-validation gaps.

Core Features & Use Cases

  • Mode-based auditing (full/network/save/input/quick): Run comprehensive scans before release or targeted scans during iterative development.
  • Categorized security coverage with severity triage: Produces a report that classifies findings as CRITICAL/HIGH/MEDIUM/LOW with remediation guidance.
  • Release gate integration: Generates a required artifact for the Polish → Release gate to prevent shipping with unresolved CRITICAL/HIGH issues.

Quick Start

Run the security-audit skill in quick mode for a high-severity scan by asking your AI to: "Run /security-audit quick and summarize the CRITICAL and HIGH findings."

Frequently Asked Questions about security-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit my game code for save tampering and cheat prevention vulnerabilities?▼

To audit game code for save tampering and cheat prevention, run a full security scan that checks serialization, network, and input patterns, classifies vulnerabilities by severity, and outputs a prioritized remediation report.

What is game security auditing and when do I need to run it?▼

Game security auditing is the process of scanning code to identify data exposure, network exploits, and input validation flaws before release. You need to run it as a release gate or after security-related changes during development.

Can I run a targeted network security scan for a multiplayer game without checking save files?▼

Yes, you can run a targeted network security scan for a multiplayer game using scoped modes. Selecting the network mode scans specifically for network exploits and data exposure without evaluating save tampering or input validation patterns.

How do I get a quick security audit for high-severity game vulnerabilities?▼

You get a quick security audit for high-severity vulnerabilities by running the quick mode. This performs a high-severity scan focused on finding critical issues and summarizes the CRITICAL and HIGH findings for fast triage.

What is the best way to prevent shipping a game with unresolved security issues?▼

The best way to prevent shipping with unresolved security issues is to integrate security auditing as a release gate. A full scan generates a required artifact verifying no CRITICAL or HIGH vulnerabilities remain before the Polish → Release phase.