sdl-gpu-setup
OfficialBootstrap SDL3 GPU applications.
AuthorRosyGameStudio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill simplifies the initial setup of an SDL3 application that utilizes the GPU API, providing a structured callback architecture and essential configuration steps.
Core Features & Use Cases
- Callback Architecture: Implements the SDL3 callback model (
SDL_AppInit,SDL_AppEvent,SDL_AppIterate,SDL_AppQuit) for event handling and rendering. - GPU Device & Swapchain Setup: Guides through creating an
SDL_GPUDevicewith cross-platform shader formats and configuring an sRGB swapchain for correct gamma. - Use Case: When starting a new graphics project with SDL3, use this Skill to quickly establish a functional window, GPU context, and the basic rendering loop.
Quick Start
Use the sdl-gpu-setup skill to create a new SDL3 GPU application.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: sdl-gpu-setup Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#sdl-gpu-setup Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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