sdl-gpu-setup

Official

Bootstrap SDL3 GPU applications.

AuthorRosyGameStudio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill simplifies the initial setup of an SDL3 application that utilizes the GPU API, providing a structured callback architecture and essential configuration steps.

Core Features & Use Cases

  • Callback Architecture: Implements the SDL3 callback model (SDL_AppInit, SDL_AppEvent, SDL_AppIterate, SDL_AppQuit) for event handling and rendering.
  • GPU Device & Swapchain Setup: Guides through creating an SDL_GPUDevice with cross-platform shader formats and configuring an sRGB swapchain for correct gamma.
  • Use Case: When starting a new graphics project with SDL3, use this Skill to quickly establish a functional window, GPU context, and the basic rendering loop.

Quick Start

Use the sdl-gpu-setup skill to create a new SDL3 GPU application.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: sdl-gpu-setup
Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#sdl-gpu-setup

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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