scriptable-objects

Official

Configure AnyRPG game data without code.

AuthorAnyRPG
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill allows game developers to configure all aspects of their AnyRPG game, from character stats and abilities to items and world settings, without writing any code.

Core Features & Use Cases

  • Data-Driven Configuration: Define game mechanics, content, and settings using Scriptable Objects.
  • Rapid Iteration: Quickly adjust game balance, add new content, and modify existing features.
  • Use Case: A game designer can create a new weapon by defining its stats, effects, and visual appearance all within a single Scriptable Object, without needing to involve a programmer.

Quick Start

Create a new armor item by right-clicking in the project tab and selecting Create > AnyRPG > Inventory > Equipment > Armor.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: scriptable-objects
Download link: https://github.com/AnyRPG/docs/archive/main.zip#scriptable-objects

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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