scriptable-objects
OfficialConfigure AnyRPG game data without code.
Software Engineering#game development#unity#data-driven#game configuration#scriptable objects#anyrpg
AuthorAnyRPG
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill allows game developers to configure all aspects of their AnyRPG game, from character stats and abilities to items and world settings, without writing any code.
Core Features & Use Cases
- Data-Driven Configuration: Define game mechanics, content, and settings using Scriptable Objects.
- Rapid Iteration: Quickly adjust game balance, add new content, and modify existing features.
- Use Case: A game designer can create a new weapon by defining its stats, effects, and visual appearance all within a single Scriptable Object, without needing to involve a programmer.
Quick Start
Create a new armor item by right-clicking in the project tab and selecting Create > AnyRPG > Inventory > Equipment > Armor.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: scriptable-objects Download link: https://github.com/AnyRPG/docs/archive/main.zip#scriptable-objects Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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