What problem does it solve? Managing multiple open scenes in the Unity Editor often requires manual cleanup, and unloading the wrong scene or forgetting which scenes are open can break a level-building workflow. This Skill unloads a specific opened scene by name through the unity-mcp-cli, returning a structured result with a reference to the scene asset. ## Core Features & Use Cases - Asynchronous Scene Unloading: Runs SceneManager.UnloadSceneAsync on the main thread and awaits completion. - Structured Result: Returns an UnloadSceneResult containing the scene name and an AssetObjectRef to its asset, or null if the scene was not backed by an asset on disk. - Use Case: While assembling a multi-scene level, you finish editing the lighting scene and ask the AI to unload it by name, keeping only the active gameplay scenes open. ## Quick Start Ask the AI to unload the opened Unity scene named 'Lighting' using the scene-unload tool, after listing opened scenes with scene-list-opened to confirm the exact name.