What problem does it solve? When working with multiple opened scenes in the Unity Editor, new GameObjects and many editor operations target the active scene. This Skill lets you programmatically designate which opened scene is active, avoiding manual clicks in the Hierarchy window. ## Core Features & Use Cases - Set Active Scene: Resolves a SceneAsset reference and calls EditorSceneManager.SetActiveScene on the matching opened scene. - Flexible Scene Resolution: Matches the opened scene by name first, then by path, using an AssetObjectRef (instanceID, asset path, or GUID). - State Snapshot: Returns the post-call list of opened scenes so you can verify the result. - Use Case: While building a multi-scene level, open your environment and lighting scenes, then set the environment scene active so newly created GameObjects land in the correct scene. ## Quick Start Ask the AI to set the scene at Assets/Scenes/Environment.unity as the active scene using the scene-set-active tool.