scene-save

Save the opened Unity scene to its asset file.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/igot-ai/os-twin --skill scene-save-igot-ai
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: scene-save
Source: https://github.com/igot-ai/os-twin/tree/main/.agents/skills/roles/game-engineer/develop-unity-ui/references/scene-save
Command: npx skills add https://github.com/igot-ai/os-twin --skill scene-save-igot-ai

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Save Opened scene to the asset file. Use 'scene-list-opened' tool to get the list of all opened scenes.

Core Features & Use Cases

  • Save the currently opened Unity scene to its corresponding asset file to prevent data loss and ensure consistency across team workflows.
  • Integrate with scene-list-opened to enumerate all opened scenes and batch-save when needed.
  • Use via HTTP API or MCP Plugin to automate scene persistence in CI/CD or runtime tooling.

Quick Start

Use the HTTP API to save the currently opened Unity scene to its asset file.

Frequently Asked Questions about scene-save

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save an opened Unity scene to an asset file via API?▼

You save an opened Unity scene by passing the openedSceneName and path inputs to the HTTP API or MCP plugin, which writes the current scene data to its asset file for reliable persistence.

What is the best way to persist multiple opened Unity scenes concurrently?▼

The best way to persist multiple opened Unity scenes concurrently is to enumerate them using the scene-list-opened tool, then issue save commands to write each scene to its respective asset file.

Does the Unity scene save tool require a specific plugin to function?▼

Yes, this tool requires either the HTTP API or the MCP plugin to function, as these interfaces accept the openedSceneName and path inputs needed to execute the scene save operation.

Can I automate Unity scene persistence in a CI/CD pipeline?▼

Yes, you can automate Unity scene persistence in CI/CD pipelines by using the HTTP API or MCP plugin to programmatically save opened scenes to their asset files without manual editor interaction.

Why does my Unity scene lose changes when I close the editor without saving?▼

Your Unity scene loses changes because unsaved modifications exist only in memory; executing a save operation writes the opened scene to its asset file on disk to prevent data loss.