What problem does it solve? Opening Unity scenes programmatically requires resolving asset references and managing load modes correctly. This Skill opens a scene asset through the unity-mcp-cli tool and returns the full list of currently opened scenes, removing manual Editor interaction from automated workflows. ## Core Features & Use Cases - Scene Opening by Asset Reference: Opens any SceneAsset resolved via an AssetObjectRef (instanceID, asset path, or GUID). - Load Mode Control: Supports Single mode to replace current scenes or Additive mode to open scenes alongside existing ones. - Post-Open Scene State: Returns the complete list of opened scenes with metadata such as path, build index, dirty state, and root count. - Use Case: While building a level, use the assets-find tool to locate 'Assets/Scenes/Level2.unity', then open it in Additive mode to inspect it alongside the main scene without losing your current work. ## Quick Start Ask the AI to find the scene asset with assets-find and then open it using scene-open with the desired loadSceneMode.